Maschine Complete Guide


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This course takes you through every part of the Maschine software and hardware, slowly explaining how each one works and the ways they can be used to create a variety of different styles of music.

After every aspect has been covered, the course ends with a lengthy, 2-part tutorial, showing how to construct a classic house track from scratch, which is also available as a separate course for anyone who already knows Maschine quite well but simply wants some new tips for producing with it. Check out the individual Maschine House Production course, here.

The course comes with written notes to follow, as well as the Maschine projects created in the movies. Plus, there are 240MB of royalty-free samples from Loopmasters included in the course pack. For more information and a full breakdown of the lesson content, check out the free information pack.

Although this course is made with Maschine version 1, there are free version 2 overview tutorials added to the course to help students understand the improvements and additions to the latest version of the software.

Module Details

  • 1. Module 1 - Introduction to Maschine
    This movie provides an overview of Maschine, explaining how the software and hardware work and demonstrating all of the main features. This is done in the context of a completed project, from the final module on the course, as well as showing how a project can get up and running with the hardware in no time at all. The lesson is intended as a quick guide to everything, whilst the remainder of the course then goes through each of these things and much more, slowly and in greater detail.
  • 2. Module 2 - Pattern Creation I
    This module starts to teach you how different patterns can be created, predominantly by playing in events with the hardware pads. Then, there is a guide to some important editing operations, including examples of automatic and manual quantizing and adjusting velocity values.
  • 3. Module 3 - Sound Slots
    This module looks at the individual parts that make up each group, which are the 16 sound slots that can be played using Maschine’s pads. These are often single samples, as you find in Maschine’s factory kits, but can also be any instrument or plug-in you choose. However, this lesson focuses on adding and editing samples, so you can see how to create your own group from scratch.
  • 4. Module 4 - Pattern Creation II - Pad Modes
    This module teaches the various pad modes available on Maschine, which allow them to be used in a variety of different ways to create patterns, including fixed velocity and 16-velocity modes, keyboard mode and step mode.
  • 5. Module 5 - Working with Scenes
    This module gives you a thorough explanation of how scenes work, which are the vertical columns in the upper half of the software that contain different combinations of patterns, allowing you to switch from one part of a song to another for realtime jamming, or arrange and play an entire song from start to finish.
  • 6. Module 6 - Sampling
    This module shows how Maschine’s Sampling facility can be used to add your own sounds to songs, by recording and then editing them in a number of ways. There’s also a guide to how to slice up larger samples and assign them to Maschine’s pads for innovative ways of performing live or producing.
  • 7. Module 7 - Effects
    This lesson runs you through how to apply effects processing to sounds within Maschine, be they individual sound slots in a group, whole groups or the master output, so all groups simultaneously. As well as providing a guide to the range of effects on offer and how to use them, this should also help to further develop your understanding of the Modules section of the software.
  • 8. Module 8 - Advanced Effects and Routing
    This module looks at some more advanced effects processing techniques, including how to automate parameters, how to create send effects and then also how to route sounds in and out of Maschine, allowing them to be mixed and processed using other software or hardware.
  • 9. Module 9 - Bonus Module - The Controller Editor
    This lesson shows how the Controller Editor can be used to turn Maschine into a comprehensive control surface for Ableton Live.
  • 10. Module 10 - Part I - Creating Beats and Bass
    This lesson kicks things off by making the main beats - a standard house pattern, made with step mode, and then groove parts, played and drawn in, to embellish the beat. The bassline is then added, made using Massive and its modulators to create a classic 303 sound. The drums are then processed, individually and together, to fatten up the mix.
  • 11. Module 10 - Part II - Creating Leads and FX. Arranging, Mixing and Mastering
    Continues working on the track by making some lead parts and then using all of the groups to create scenes (combinations of patterns), which are then laid out into a basic arrangement. The mix is then improved with effects, and the arrangement fine tuned with effects automation and editing. The final mix is then beefed up with a chain of mastering effects on the output bus.
  • 12. Module 11 - Bonus Module II - Using Maschine in Logic
    This lesson shows how to set up Maschine for use in Logic Pro, outlining how groups can be controlled from MIDI regions and how to route sounds from Maschine onto tracks on the mixer.
  • 13. Bonus Module III - Overview of Maschine Version 2 and Studio Hardware
    This lesson explains how the Maschine software has been improved in version 2 and also provides an overview of the new flagship controller Maschine Studio.
  • 14. Bonus Module IV - Using Maschine v2 in a DAW
    This bonus tutorial gives a thorough guide to using Maschine in plug-in mode within a DAW like Live or Logic, including how to automate parameters.
Author Rob Jones
Contains Streaming Videos, Notes, Project Files, Samples
Format Streaming
Length 5 hours
Level Beginners-Advanced
Provider Producertech
Price $63.12

Customer Reviews

Reviewed by Alexander from Pumped Audio

I could go on for days about what I learned about the platform and hardware, but the most important thing I’ve learned is that these courses are legit, even for a seasoned audiophile like myself. From the in-depths nuts and bolts of how effects work, explained clearly and concisely, to extremely detailed instructions of advanced production techniques like mapping, routing and automating effects, this course has a little something for everyone, especially if they want to make beats that go boom in the night.

http://www.pumpedaudio.com/producer/producertech-maschine-course-review/

September 2013
  

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